| The Modern Path SRD With a misleading flourish, you leave an opponent unprepared for your real attack. Therefore the primary focus of any build should be two things: 1) maximizing hit chances, and 2) maximizing opportunities to sneak attack. | d20PFSRD … 2. Improved Feint You can make a Bluff check to feint in combat as a move action. I'm not sure about Scout archetype quite yet but being able to do sneak attack damage on a charge is nice. Prerequisites: Int 13, Combat Expertise. 1. 1: Races of Nature Unleashed (PF2) December 2, 2020 Aegis of Empires 5 Prerequisites: Int 13, Combat Expertise. Cunning Feint (Ex) (Ultimate Intrigue pg. Feinting is a terrible feat progression if you're going TWF. Female human rogue (unchained) 7 (Pathfinder Unchained 20) CN Medium humanoid (human) Init +6; Senses Perception +12, AC 20, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 dodge, +1 shield) hp 78 (7d8+28) Fort +5, Ref +9, Will +5 Defensive Abilities danger sense +2, evasion, uncanny dodge, Speed 30 ft. Melee +1 flaming mithral dagger +9 (1d4+5/19-20 plus 1d6 fire) or +1 frost mithral dagger +9 (1d4+5/19-20 plus 1d6 cold) or dagger +10 (1d4+4/19-20) or short sword +9 (1d6+2/19-20) Special Attacks sneak attack (unchained) +4d6, Str 15, Dex 19, Con 16, Int 13, Wis 14, Cha 11 Base Atk +5; CMB +7; CMD 22 Feats Combat Expertise, Dodge, Double Slice, Improved Feint, Mobility, Two-weapon Defense, Two-weapon Fighting, Weapon Finesse, Weapon Focus (dagger) Traits indomitable faith, reactionary Skills Acrobatics +14, Appraise +5, Bluff +10, Climb +8, Diplomacy +6, Disable Device +19, Disguise +12 (+17 to simulate illness), Escape Artist +14, Knowledge (dungeoneering) +5, Knowledge (local) +5, Linguistics +6 (+8 to make forgeries), Perception +12, Sense Motive +6, Sleight of Hand +8, Stealth +14, Survival +2 (+4 to navigate in the wilderness), Swim +6, Use Magic Device +10 Languages Common, Goblin, Halfling, Orc SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, rogue talents (bonus feat, combat trick, weapon training), trapfinding +3 Combat Gear caltrops, oil (5); Other Gear +1 studded leather, +1 flaming mithral dagger, +1 frost mithral dagger, dagger, short sword, burglar's bracers[UE], handy haversack, astrolabe (apg)[APG], bedroll, belt pouch, candle (10), chalk (10), disguise kit, flint and steel, forger's kit[UE], grappling hook, hammer, hemp rope (50 ft.), hooded lantern, marbles[APG], mess kit[UE], mirror, piton (4), sack (4), star charts[ARG], symptom kit[APG], tindertwig (4), torch (10), trail rations (5), waterskin, light horse (combat trained), bit and bridle, blanket, feed (per day), riding saddle, saddlebags, leather map case (worth 25 gp, 0.5 lb), leather map case (worth 25 gp, 0.5 lb), leather map case (worth 25 gp, 0.5 lb), leather map case (worth 25 gp, 0.5 lb), ship's journal (sealed with magic) (worth 250 gp, 1 lb), 75 pp, 270 gp, 4 sp, 1 cp, New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! Benefit: You can make a Bluff check to feint in combat as a move action. Legal Information/Open Game License, Fan Labs I originally built this as a regular rogue before Unchained came out. Feint Mental Source Core Rulebook pg. | Here Be Monsters lets move on to feats: unchained has weapon finesse built in, you dont need it, you probably dont want dodge either it dosnt grant you as much as a feat should unless you want spring attack but that would be willfully spending 3 feat slots for spring attack (dodge is almost nothing and mobility wants you to use move actions which is what you feint with), you likely dont want to 2 weapon fighting feats, you need to full attack for that and you use your move action to feint (unless you plan on taking 2 weapon feint which allows you to give up your off hand attack to feint, this is only worth it if you get at least three attacks and always hit the sense motive dc with feint). 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). (Also, note that Linguistics replaces those skills in social situations only- can’t use Linguistics to intimidate in combat or feint.) Red: Bad, useless options, or options which are extremely situational. The DC of this check is equal to 10 + your opponent's base attack bonus + your opponent's Wisdom modifier. On that note, you need to read how point buy works. There are also some races that have a favored class bonus that gives you a bonus to feint and you can take two feats for it to get +5 before level 10 and +10 once you hit level 10 (skill focus and one that give +2 bluff and +2 something else). We've already run into problems with losing opposed sense motive checks (mosty vs humans). you should have at least 16 charisma have 1 rank per level a racial bonus(human optional trait silver tounge) and probably a trait bonus, here is the breakdown of what my level 7 unchained ninja is adding to his bluff for example. Prerequisite(s): Base attack bonus +2, Bluff 3 ranks. You are skilled at fooling your opponents in combat. Benefit: You can make a Bluff check to feint in combat as a move action. I’m playing her now and we’re at 6th level, but I’m looking forward to another 2-3 levels to really get into her stride! Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area. It will start by reviewing the structure & the Strengths / Weaknesses of the class. Pathfinder Society scenarios are seemingly designed to prevent full-attacks; I’ve rarely encountered one without difficult terrain, magical entanglement, or some other battlefield hindrance. Treasury of Winter (Pathfinder Second Edition) December 11, 2020 Ugchi Ancestry December 5, 2020 Ancestral Anthologies Vol. why is charisma your lowest stat? Not everyone can be bluffed and/or flanked. Benefit: You can make a Bluff check to feint in combat as a move action. I tried to somewhat recreate an old favorite of mine from 3e Invisible Blade. Starting in Third Edition D&D and continuing through Pathfinder, rogues became the premier users of the new skill system, having the largest list of class skills and the most skill points to work with. You can mislead foes about your aim with ranged attacks. Its not a bad tactic, but Improved Feint isn’t as strong as Two-Weapon Feint. New Pages 127 When you attempt a Bluff check to feint against an opponent from whom you have concealment, you can spend up to 5 stamina points to gain a bonus on the Bluff check equal to double the number of stamina points you spent. To feint, make a Bluff skill check. Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area. To feint, make a Bluff skill check. Masterpiece (Pageant of the Peacock, Bard 1) Pathfinder Player Companion: Dragonslayer's Handbook use bluff (cha based) to all intelligence checks and int based skill checks: Knowledge (all), Appraise, Craft, Linguistics, e Latest Pathfinder 2e! Re: *NOOB Alert* Help with Pathfinder Core Rouge Builds Not claiming to be an expert but I think this may be tricky to do in Pathfinder. 6 of the 9 listed I spent. If I can take uncanny dodge and improved uncanny dodge as feats later that may fit nicely. It does make sense for the movement sneak attacks. Pathfinder did a lot to keep the spirit of Dungeons & Dragons alive. Improved Feint / Greater Feint lets you feint faster. From core rulebooks, world guides, and accessories to the latest miniatures, customize your subscription and unlock greater rewards, like discounts and free Organized Play content. Introduction Rogues have come a long way since D&D’s humble beginnings.They are no longer confined to percentile rolls to perform core tasks like finding traps and moving silently. Feint Mental Source Core Rulebook pg. Green: Good options. I didn't spend a feat on Weapon Finesse it's given at 1st level. Therefore the primary focus of any build should be two things: 1) maximizing hit chances, and 2) maximizing opportunities to sneak attack. The Pathfinder Swashbuckler is pretty much exactly what comes to mind when you hear that word - a lightly armored, dashing swordsman that can fight with one hand tied behind his back. Forget this and take Dirty Fighting instead. Feat Index Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. You are skilled at making foes overreact to your attacks. You can mislead foes about your aim with ranged attacks. I’m playing her now and we’re at 6th level, but I’m looking forward to another 2-3 levels to really get into her stride! Greater Feint also doesn’t apply to more than one of your attacks unless you make a bunch of attacks of opportunity, so it also isn’t a great option for you. alive. It will let you get away with lower int and still get the improved feint feats, AND be more useful when you can flank. My DM would allow me to take the skill thing at first level in place of my first feat, but I wonder if it is worth it, play wise, I don't really need the bonus on two other things, it wouldn't hurt, but hmmmm. I trade one attack for the feint which makes them flat footed and I get sneak, but I see where you are going so what would you swap that list on my build? You can choose to take a … Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd. Prerequisite(s): Base attack bonus +2, Bluff 3 ranks. You are skilled at fooling your opponents in combat. 8: Rogue Talent: Combat feat: Circling Mongoose. No. I will use the color coding scheme which has become common among Pathfinder build handbooks. Blue: Fantastic options, often essential to the function of your character. Read Unchained Rogue, you get dex to damage, making str a bit of a dump stat. Source Pathfinder Unchained pg. Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack. I built this for use in our two person game (bard + rogue). Source Pathfinder Unchained pg. I don't know the PAthfinder Ninja class, but Ninja classes in general have a terrible reputation. What you should do, in my opinion is this feat progression: 3: Mobility (GREAT feat for a mobile rogue that needs to flank). | FateCoreSRD You're getting many feat that doesn't necessarily benefit you for a really limited bonus. A better option for Two-Weapon fighters originally built this as a move action Dodge, Double,... Information/Open Game License, Fan Labs character Sheets Downloads FAQ problems they.. Built this as a move action or in place of his birth useful but... Silver tongue to avoid danger and escape tricky situations really get into stride! 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